The Woman Beside Me – Living in the Era of Trump
Global Social Welfare Digital Summit Call for Proposals: Interdisciplinary Approach to Global Social Change
Simmons University Professor Gary Bailey Elevated to Assistant Dean for Community Engagement and Social Justice
Emotions and Politics: Our Role to Undo Damage of Hateful Politics
Being gay and being a geek are, you might think, quite different things. But sometimes these two aspects of identity collide, creating a wonderful spectrum of possibilities. London ComicCon 2018 raised the rainbow flag and became a sparkling example of one such space for the LGBT (Lesbian, Gay, Bisexual, and Transgender) community.
Glittery linguistic stereotypes aside, London Gaymers presented a funny, intimate and hopeful panel about LGBT gamers and the video gaming community at large.
They started with startling offline statistics from the LGBT charity Stonewall which found over 60% of university graduates return to the ‘closet’ and over a quarter are not ‘out’ at work. Conversely, the panel was comprised of Charley Hodson, Ashely Spindler, Izzy Jagan, and Nathan Costello all work in the gaming industry and all are ‘out’ in their workplaces.
So, how can we continue the good practice, and ensure that more geek workplaces are queer-friendly? “We need people leading organisations to be supportive, to be open, to be kind most of all – from the top to the very bottom”.
Working in small firms, where one is known and appreciated as a person, was seen as a Good Thing with regard to sexuality representation. At some points, the positive storytelling had an almost bashful edge – perhaps a tacit acknowledgment that this is counter to the dominant narrative of hardships.
That is: It is much more effective if someone from a dominant (or privileged) position espouses the values and principles of equality. In addition to the usual impact of management/leadership positions, a privileged individual is not subject to a fallacy of vested interest when they promote equality. Allies have “access to cultural capital, and cultural power to change the world” (well said, Ashley!).
Doesn’t that sound just like a superhero power?
Of course, some gamers in online communities may need help to adjust their belief in the ‘post-homophobic era’. That era, sadly, is currently as much of a fantasy as a crocodile shooting out bananas from its Kart in order to trip up a pink-clad princess (ten points for getting the reference). It may seem as though LGBT persons have ‘enough rights’, but the sobering statistics say otherwise.
Whilst the London Gaymers panel was in agreement that true equality is on its way, it is still in its infancy. It needs nurturing, and time, and effort… and, yes, the occasional time-out. Ashley was candid regarding the online abuse aimed at her, purely for being trans, leading to necessary banning. Likewise for times that people need to shut their comments sections or step away from the gaming community’s occasional toxicity.
A soft hug of an idea to address this comes from Overwatch. The popular first-person shooter game translates unsavoury phrases into, for example, “It’s past bedtime. Please don’t tell my Mommy” and “I feel very, very small… Please hold me”. A nudge into nonviolent communication – with humour.
Indeed, the voice actors who play Genji, Mercy and Zarya noted in their panels that the popularity of the game it partly its inclusivity and diversity – not just within the game but within its community – “There is something for everybody”.
London Gaymers suggested the Overwatch model “holds people accountable” without necessarily stepping into the shaming, combative dance which can so often play out. Banning users from chats can ‘work’ in the short term – in order to remove hate or bigotry from online spaces – however, in the longer term, change will be created by supportive re-education.
Well, that, and visibility: the old adage we’re here, we’re queer still has its place. The fact of the matter is that gay people game. “We support the industry, and the industry needs to support us too…. We deserve this respect – if we’re not getting it, demand it.”
There are, of course, different kinds of representation. It is not all about mere presence. There is the bells-and-whistles flounce of a queer archetype, whose one discerning feature is their sexuality. However, there is also the happens-to-be-gay character, whose queerness is part of ordinary – or extraordinary! – human richness.
We have seen this in television with shows such as The Wire, The Walking Dead, and Brooklyn Nine Nine. There are already games which allow same-sex romantic interactions, such Dragon Age, The Sims and more recently The Last of Us and (author favourite) Life is Strange.
The number of Gaymers who explored their gender and sexuality through The Sims (Nathan helpfully chimed in, “I’m gay, so I could make lesbians!” compared to actual lesbian Izzy, who unfortunately couldn’t) was cute to the extent of heart-warming. True sandbox play.
In short, as Nathan stated: “You can put gay characters in the game, and if the game is good, people will want it”. If an audience is interested in the story, the game will be popular.
However we must be careful about how we cater to online spaces: “It’s not a bonus if someone isn’t homophobic, transphobic, racist”. We must expect better from our online communities. Most importantly, “Sharing the positivity, enthusiasm, passion, and love we have, speaking up against injustice and misrepresentation, pulling people up to our level rather than going down to theirs” are all ways that the Gaymers think we can make a difference.
Indeed, it isn’t just video games that are changing to represent audiences. Brianna Hildebrand (Negasonic Teenage Warhead, from Deadpool and the more recent Deadpool 2) noted that she was respectfully asked by bigwigs (or biggish wigs) in the industry whether she wanted to keep quiet about her own sexuality, given the presumed response from audiences.
Brianna did not want to ‘keep quiet’ although she didn’t want to shout either. Her sexuality emerged in the public eye quite casually in a tweet which has been covered extensively elsewhere (not to be sensationalised as a ‘reveal’, mind). Responses have been supportive, and Brianna said that ComicCon 2018 had provided a platform for queer kids to talk to her about the importance of herself and her character in representing queerness in geek pop culture.
And it didn’t stop there. Not only is Brianna officially gay, but so is her character Negasonic, who was ‘outed’ in the same lowkey style. Ryan Reynolds – the characteristically ‘sweet guy’, the eponymous anti-hero, and co-writer of Deadpool 2–asked Brianna, “Hey, would you mind if we gave Negasonic a girlfriend?”.
(It is important, of course, to ask first).
Brianna claimed, with a wry smile, that she responded, “Mind?! I’m ecstatic!”.
And so, love of a feminine and lilac-becostumed variety struck the teenage warhead. Brianna discussed how they thought it would be more impactful if Negasonic’s love interest was mentioned, but ‘not a thing’. (This, by the way, has been considered by some theorists as the mark of ‘true diversity’; a celebration that neither erases nor exotifies difference).
When asked how Deadpool 2 covers such tender and sensitive issues amidst its swearing, sexuality and gratuitous violence, Brianna and Stefan Kapičić (who plays the well-mannered, gentle giant Colossus) said it’s because of the “Magic of Deadpool”. It’s the use of humour, the fact that these issues are treated as if they’re “Not a big deal”.
And it is magic. It’s the magic of fun, and fantasy, and play. It’s the fun about engaging in media that represents you – or gives you empathy to understand someone who is different to yourself.
It’s putting equality as a casual thread, not as a snazzy sideshow, the same way that the many queer vendors at ComicCon’s Comic Village market were just.. there. Not in a special LGBT section, but integrated with all the other talented artists. (Pride comics, and Joe Glass in particular, I have to give you a mention because you expertly encompassed the superhero realm with the adage, I didn’t see anything like me, so I created it. Allow me to share your creation.)
It short, pop culture is evolving, and much like an Eevee (ugh, too dated?) it comes with a range of elements. It is okay in the modern era to get your geek on. It is becoming steadily (or sporadically) more acceptable to get your gay on. And of course, at ComicCon, you can even get your gay geek on.
Call for the change you want to see – and if you can’t see it, be it. Rainbows for the win.
Connect With SWHELPER
The Woman Beside Me – Living in the Era of Trump
At the gym, MSNBC plays on my treadmill monitor. Coverage of the shootings in El Paso and Dayton have been...
The History of Stereotyping Homelessness in Australia
The history of homelessness in Australia stems back to our nation’s colonization by our British counterparts which moved Indigenous Australians...
Examining White Privilege: What’s the Fear?
Dickinson student Leda Fisher asks the question “Should White Boys Still be Allowed to Talk?” in her opinion piece in...
New Release – ReMoved 3: Love is Never Wasted
Kevi’s story, though fictional, allowed me to paint for you a visual picture of how much it hurts to have...